Playstation 2 - PS2 Spiel DOA 2 / DEAD OR ALIVE 2 ohne OVP ohne Anleitung #B. Dead or Alive 2 ein Film von Takashi Miike mit Riki Takeuchi, Sho Aikawa. Inhaltsangabe: Auftragskiller Mizuki Okamoto (Sho Aikawa) soll einen Yakuza-Boss. DOA 2 ist eines der ersten aber auch eines der besten PS2 Spiele aller Zeiten. Gute Grafik und ein wenig nackte Haut machen ein tolles Spielerlebnis.
Dead or Alive 2€. Versand möglich. Dead or Alive 2 ps2. Margetshöchheim. Dead or Alive 2 ps2. 7 € VB. Versand möglich. Dead or Alive 2 (DOA 2). Völklingen. DOA 2 ist eines der ersten aber auch eines der besten PS2 Spiele aller Zeiten. Gute Grafik und ein wenig nackte Haut machen ein tolles Spielerlebnis. Dead or Alive 2 (jap. DEAD OR ALIVE 2 逃亡者, Dead or Alive 2: Tōbōsha, dt. „Tot oder lebendig: Flüchtiger“; alternativ: Dead or Alive 2: Birds) ist ein.
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Crazy Credits. Alternate Versions. Rate This. Director: Takashi Miike. Writer: Masa Nakamura. Available on Amazon. Added to Watchlist.
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Photos Add Image. In DOA2, players can reverse moves with impunity because there's hardly any penalty for a missed counter.
To make matters worse, you can't use the Free button to cancel moves, so that kills the mind game potential.
Still, DOA2 excels in presenting gratuitous viscera where it counts, and that goes a long way in making it one of the most immersive fighting games ever made.
Dead or Alive 2 is, by all practical standards, a technical masterpiece. Visually, DOA2 is the game that will reinstate your confidence in the power of Sega's little white box, in a time when the whole world is fixated overseas at its encroaching competition.
There's just so much going on visually. Everything from the flow of clothing, to the seamless character models polygons?
DoA2's animation and collision detection engine achieves a sense of consistency that's actually rare with 3D fighters. Other cool additions include the four-player tag battle mode, where up to four friends can tag combo each other 'til the proverbial cows come home.
My one gripe with the Dreamcast version is the weak practice mode--there's just no excuse for the omission of a moves list.
Some of you may take issue with DoA2's twitchy gameplay and reversal heavy tactics. The problem here is that beginners will mash their way to victory, while experts sit back and turtle with reversals there's little penalty if you miss.
It's a solid fighting engine, but it's just too bad that DOA2 won't get the gameplay respect it really deserves. It's not as deep as Soul Calibur , and it's not as popular as Tekken DoAa would be this system's best fighter to date, had Namco not brought out you-know-what.
Everything about this game is absolutely amazing: excellent hit detection, ultra-realistic animation, beautiful backgrounds, etc.
But once you get used to this fighting style, you'll be hooked. This is a deep and wonderful game. Can it be any more clear that the DC is a fighting game fan's dream machine?
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This version added new stages Crimson, Koku An and Prairie and new unlockable costumes. The game engine ran using Field Rendering instead of Frame Rendering, thus it appeared much more aliased than the Dreamcast ports.
This version was buggy and prone to lock up in Versus mode. Itagaki and his team were only given two months initially to produce the first PlayStation 2 port.
At the end of this, one of his managers asked to borrow a copy to play, but instead sent in to a production factory. Itagaki was upset by not being able to finish the game on his own terms and fell into a depression during which he briefly considered quitting the industry.
The European Dreamcast version was released on May 26, Cover art featured Kasumi and Ayane, along with a standard cover art version with Kasumi, Ayane and Leifang.
The most notable addition was that Bankotsubo and Bayman were now unlockable, playable in all but Story Mode. The new stages from the PlayStation 2 version were not included, in favor of new versions of Burai Zenin and L's Castle stages from the first game.
This version was featuring new playable characters, new stages, extra costumes and introduced the "Gallery" option. Some fighting animations were elaborated upon, while others were cut.
New stages were added 8 more than the Dreamcast update. More character outfits were added. Survival Mode now only took place in the "Danger Zone" arena.
Overall gameplay speed was increased, and the entire game including cutscenes now ran at a full 60 frames-per-second in the Dreamcast version, the game ran at 60fps, while cutscenes ran at A special "Items Collection" feature and menu section was added to appeal to video game collectors.
New artworks were added, and a CG Gallery section featuring renders of the female characters was added. The player history files were enhanced, and now included statistics on how often the player used each character, and tag battle pairing.
Several special moves were added, but left undocumented. English voiceovers were added in addition to the original Japanese voice overs.
This last version saw some minor updates, including new cutscenes, a few new costumes, and a new turbo speed option. This was the last Dead or Alive game to be released for a Sony system as well as the last one to be released for the arcades, as the series became exclusive to the Xbox until the release of Dead or Alive Paradise , Dead or Alive: Dimensions , and Dead or Alive 5 respectively.
In Japan, Game Machine listed Dead or Alive 2 on their December 15, issue as being the second most-successful arcade game of the year.
Wizard Entertainment. July 21, Archived from the original on July 1, Retrieved August 15, Archived from the original on December 4, The Boston Globe.
Archived from the original on April 26, Entertainment Weekly. Doyle Wallis September 11, Dead or Alive". DVD Talk. Rotten Tomatoes. Retrieved March 19, CBS Interactive.
Thompson June 13, Archived from the original on April 25, Retrieved August 14, Film Threat. Archived from the original on October 19,